Post jam version avilable here

You got paid to go into a deep, dark cave, to get rid of the monsters there and save anyone that may still be alive.

Quickly get rid of the beasts, by slashing them into tiny pieces!
But they can pack a punch too! Use your shield and maange your stamina, to take as little damage as possible!

Controls

  • Attack - Left click / A
  • Block - (hold) Right click / D
  • Pause - Esc / P

Software used

  • Godot 3.3 Mono
  • VSCode
  • Aseprite
  • KenShape
  • Audacity

Made for the 48th Ludum Dare.

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorFenderbate
GenreAction, Adventure
Tags3D, Ludum Dare 48, Monsters, Pixel Art, Short, Singleplayer
LinksLudum Dare

Comments

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Good prototype.

(2 edits) (+2)

Ludum Dare Link:

https://ldjam.com/events/ludum-dare/48/monster-journal-a-short-story

Thanks for linking it! I was tired and fordot to add it... 😅

(+1)

Did you know you can add your LD48 link so we can find you on there easier?

Yeah, I just didn't sleep and was tired so I forgot about it :P

Good small game but god it needs more feedbacks

(+1)

Really fun, it was simple and short but I don't think that worked against you! I liked the timing based nature of it. guarding attacks and attacking in the openings felt really solid

(3 edits) (+1)

I really love it. Artstyle is amazing(better than mine for shure). Had me playing for a while. The game is still one once you  get the end credits though.

I would like to have a link to the ludum dare site to rate it.

I added the link, if you're still interested :P

(1 edit) (+1)

had a few games, its really good imo. well done.

im not too good at it but can see myself coming back to this.

really neat way to make a game in a short time with no unnecessary gimmicks.